iblrig_tasks._iblrig_tasks_neuroModulatorChoiceWorld.task.SessionRelatedBlocks
- class iblrig_tasks._iblrig_tasks_neuroModulatorChoiceWorld.task.SessionRelatedBlocks[source]
In this scenario, the blocks define a poor and a rich side. The probability blocks and reward blocks structure is staggered so that we explore all configurations every 4 blocks P0 P1 P2 P1 P2 P1 P2 P1 P2 R0 R1 R1 R2 R2 R1 R1 R2 R2